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API Documentation
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Quaternion(float a, float b, float c, float w)
Encompasses all API of component NilkinsMaths.
Definition: IVector.h:7
A quaternion, symbolizing rotations as a 4D vector.
Definition: Quaternion.h:12
void setFromMatrix(const Matrix &mat)
Quaternion(const Vector &axis, float angle)
Represents a 4x4 float matrix.
Definition: Matrix.h:12
Quaternion(const DirectX::XMVECTOR &value)
Quaternion(const Vector &eulerAngles)
Quaternion(const Quaternion &other)
void setFromAxisAngle(const Vector &axis, float angle)
Quaternion(const Matrix &mat)
Vector getAsEulerAngles() const
A 4-component vector class, with floats.
Definition: Vector.h:12
void setFromEuler(const Vector &angles)