fromString(const std::string_view &str) | nkMaths::Matrix | |
get(unsigned int row, unsigned int col) const | nkMaths::Matrix | |
getDecomposed(Vector &position, Quaternion &orientation, Vector &scale) | nkMaths::Matrix | |
getDeterminantMat3() const | nkMaths::Matrix | |
getDeterminantMat4() const | nkMaths::Matrix | |
getFirstRow() const | nkMaths::Matrix | |
getFourthRow() const | nkMaths::Matrix | |
getInverse() const | nkMaths::Matrix | |
getOrientationComponent() const | nkMaths::Matrix | |
getPositionComponent() const | nkMaths::Matrix | |
getScaleComponent() const | nkMaths::Matrix | |
getSecondRow() const | nkMaths::Matrix | |
getThirdRow() const | nkMaths::Matrix | |
getTraceMat3() const | nkMaths::Matrix | |
getTraceMat4() const | nkMaths::Matrix | |
getTranspose() const | nkMaths::Matrix | |
getValues() const | nkMaths::Matrix | |
inverse() | nkMaths::Matrix | |
Matrix() | nkMaths::Matrix | |
Matrix(float x0, float y0, float z0, float w0, float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2, float x3, float y3, float z3, float w3) | nkMaths::Matrix | |
Matrix(const Matrix &other) | nkMaths::Matrix | |
Matrix(const DirectX::XMMATRIX &values) | nkMaths::Matrix | |
operator!=(const Matrix &other) | nkMaths::Matrix | |
operator*(const Matrix &other) const | nkMaths::Matrix | |
operator*(const Vector &toApply) const | nkMaths::Matrix | |
operator*(float scalar) const | nkMaths::Matrix | |
operator*=(const Matrix &other) | nkMaths::Matrix | |
operator*=(float scalar) | nkMaths::Matrix | |
operator+(const Matrix &other) const | nkMaths::Matrix | |
operator+=(const Matrix &other) | nkMaths::Matrix | |
operator-(const Matrix &other) const | nkMaths::Matrix | |
operator-=(const Matrix &other) | nkMaths::Matrix | |
operator/(float scalar) const | nkMaths::Matrix | |
operator/=(float scalar) | nkMaths::Matrix | |
operator=(const Matrix &other) | nkMaths::Matrix | |
operator==(const Matrix &other) | nkMaths::Matrix | |
set(float val, unsigned int row, unsigned int col) | nkMaths::Matrix | |
setToOrthographicMatrix(float fov, float camSpaceWidth, float camSpaceHeight, float nearVal, float farVal) | nkMaths::Matrix | |
setToPerspectiveMatrix(float fov, float aspect, float nearVal, float farVal) | nkMaths::Matrix | |
setToRotationFromQuaternion(const Quaternion &origin) | nkMaths::Matrix | |
setToTransformation(const Vector &position, const Quaternion &orientation, const Vector &scale) | nkMaths::Matrix | |
setToViewMatrixDirection(const Vector &position, const Vector &direction, const Vector &upDirection) | nkMaths::Matrix | |
transpose() | nkMaths::Matrix | |
~Matrix() | nkMaths::Matrix | |