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API Documentation
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A custom slot, implementable by external code.
Definition: ShaderInstanceCustomSlot.h:12
void setDataIdName(const char *value)
virtual unsigned int getDataByteSize()=0
const char * getDataIdName() const
An entity in a render queue. It drives the shader and possible graph position for a set of renderable...
Definition: Entity.h:15
virtual ~ShaderInstanceCustomSlot()
virtual void fillDataBuffer(Entity *caller, void *buffer)=0
ShaderInstanceCustomSlot()
const char * getTypeName() const
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7