API Documentation
ShaderManagerWrapper.h
1 // ShaderManagerWrapper.h
3 //
5 
7 {
11  class DLL_ASTRAEUS_EXPORT ShaderManagerWrapper final
12  {
13  public :
14 
15  // Environment update
22 
23  // Callbacks
24  // Shaders
69  } ;
70 }
nkScripts::Environment
Defines an environment in which scripts can execute.
Definition: Environment.h:14
nkAstraeus::lua::nkGraphicsWrap
Encompasses the wrapping of nkGraphics for Lua.
Definition: BoundingBoxWrapper.h:7
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper::updateEnvironment
static void updateEnvironment(nkScripts::Environment *env)
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper
Wraps the nkGraphics::ShaderManager and offers functions for use in scripting.
Definition: ShaderManagerWrapper.h:12
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper::get
static nkScripts::OutputValue get(const nkScripts::DataStack &stack)
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper::rename
static nkScripts::OutputValue rename(const nkScripts::DataStack &stack)
nkScripts::DataStack
std::vector< FunctionParameter > DataStack
A data stack, mainly used for parameters.
Definition: FunctionDefines.h:8
nkScripts::FunctionParameter
A function parameter, used within the stack of arguments.
Definition: FunctionParameter.h:25
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper::erase
static nkScripts::OutputValue erase(const nkScripts::DataStack &stack)
nkAstraeus::lua::nkGraphicsWrap::ShaderManagerWrapper::createOrRetrieve
static nkScripts::OutputValue createOrRetrieve(const nkScripts::DataStack &stack)