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API Documentation
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std::vector< Texture * > & getTextures()
std::vector< Mesh * > & getMeshes()
std::vector< Shader * > & getShaders()
std::vector< DepthStencilState * > & getDepthStencilStates()
void setDefaultCompositor(Compositor *value)
Compositor * getDefaultCompositor() const
A compositor, describing how to compose the rendering pipeline.
Definition: Compositor.h:21
std::vector< Compositor * > & getCompositors()
std::vector< Node * > & getScenes()
std::vector< RasterState * > & getRasterStates()
std::vector< Sampler * > & getSamplers()
std::vector< Program * > & getPrograms()
std::vector< Camera * > & getCameras()
Holds the result of a loading operation for a resource set.
Definition: ResourceSetLoadResult.h:14
std::vector< RenderQueue * > & getRenderQueues()
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
std::vector< Buffer * > & getBuffers()
std::vector< BlendState * > & getBlendStates()